It is a wholly new game that we've built. It is a new game going into new zones we've never seen before, fighting new bosses we haven't seen in this form before. They have new legendary items, new legendary gems. Diablo 3 (another Blizzard game) had a market where gamers could sell items. The character classes, while they may be six of the same character classes, they have new abilities they did not have before, they have variations on abilities they did not have before. It may not get you an extremely powerful gear set like the Immortal King. It's being built from scratch on a new engine, and it's not a re-skin of Diablo III. It wasn't using to any of those previous games people are comparing it to. / Diablo Immortal’s satisfying mobile dungeon crawling is marred by a microtransaction-stuffed economy By Ash Parrish, a reporter who has covered the business, culture, and communities of video. "This is an engine that NetEase is using for the first time. Pretty much everything else about the free-to-play adventure has a freshness attached, since Diablo Immortal's abilities, legendary items, and zones are all being built from the ground up. According to Technical Game Designer Kris Zierhut, the quality graphics are thanks to the new engine NetEase is using - an engine its other games weren't built on. What's been shown of Diablo Immortal, so far, looks impressive.
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